

Nah 50 of the times he just makes a big swing and the other drops dead. Version 1.0 compared to vanilla V1. As BlashyrkhRavendark said, I also believe sneaking up (close enough to pickpocket) then press and hold the attack is the way to trigger the death kill animation, provided your damage output with sneak bonus is enough to take out the enemy remaining health. My current project focuses on one handed animations for the vanilla and the SkySA behaviors. This took quite the effort to pull off, for now, I will be stepping away from making further sneak animations at least for a while since I'm a bit burned out, you can find my other sneak animation mods in my nexus profile. The character will now keep facing the same direction while aiming with a bow and moving in any direction, the diagonal walking and running directions now have their own strafing animations for a more consistent 3rd person aiming experience. It took a while to figure out, but the vanilla's diagonal sneak walk and run animations (8 animation files) were simply a re-use of their forward and backward counterparts with global 45 degree rotations, while time saving for the animator, these shortcuts came at the price of rotating the character aswell as the bow while aiming, which caused inconsistent aiming while moving and didn't look right as can be seen in the preview bellow. This mod works for both males and females, while sneaking holding a bow, and contains the following animations:
